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Your Name:Harry/Reece

Suggestion:

1.Add a rule which prevents SCP breaches when there is less then 8 security on. (Baring events or special circumstances). As It stands right now SCPS should not not be able to breach, if not enough adequate personnel are on to deal with it. Especially one most SCP's require 4 at minimum to re-contain (Some might go AFK, some might just straight up not be active etc.) Regardless, needs to be changed.

2.Add specific switch rules. (Lights/electrical room)
Make it to where SCP's can't interact with them less they are sentient. (049 would turn lights off if presented, but would not turn tesla gates on. 173 would not care at all for the light room).

As well as add it to where flicking them on and off repeatedly is a warning. (For humans).

3.SCP mass breach prevention.
GOI's (And other SCPS) should not be able to open every single SCP containment cell. I believe they should be limited to 1 or two cells opened. (Raid and infiltration included). Make them choose what they want to breach. Raid goal etc.

4.Make keypads more prominent before releasing the next map as well as this one.
Reasoning being is that as it stands there was plenty of areas in which keypads were needed. (Reactor, electrical, SCP containment cells etc.). This will cut down on mingery and allow staff to focus on server quality and release, rather than having to micro every player.

5. Quality over time.
Ensure everything is where you like it, despite what players say. Early release is good and all, but not if you are missing things. Have some staff hop on and bug test things before doing stuff. I feel as if this server release (5/31/25) is not great. Feedback is important, which is where Ill get to next on this list.

6.Safe class SCP look at
Why are Safe class SCP that work with the foundation actively trying to escape? Why are they actively trying to work against them. Players get on the SCP's and then they just minge practically. I believe that they should stick to the core of the SCP. Some minor interests is fine, but SCPS like 912 should not be actively trying to enter HCZ without SWAT vest telling them, or if they are chasing someone. I think that if this continues SCP's should be swapped to application only. Its getting a bit silly. 

7.SCP 106 femur breaker button
Don't touch unless someone is actively in the femur breaker.

MINI FEEDBACK LIST!

Hud-Needs an update. Feels very off. No percentage of health, no indicators, etc.

Weapons-Definitely will need balancing and looking at. (Example, shot a full mag of the standard MTF assault rifle into a breacher. They did not die.) 

F4 menu-No indication of jobs, besides those you are WL for. I believe seeing all jobs makes the server feel as if it has more, especially for new players. If they see two jobs they will be confused, and may not stay.

Text screens-put up text screens in d-block where most spawn so that new players knows what's open to them. Add them to bunks so people know not to enter them. (MTF bunks being one example)

Spend time to fix the black and purple square error in top left. No one likes errors. Small but minor thing that could be fixed.



 

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