Jump to content

Recommended Posts

Posted

Your Name: Site Defence General D. Ambrose

Link to Content: N/A.

Suggestion: Make it prohibited to utilise RPGs in doors.

Reason for addition/change?: It wouldn't make logical sense due to the back-blast and also the deafening sound of the explosive in doors would stun EVERYBODY. I think it'd be balanced for raids and stuff...But outdoors should be free game.

Any pros/cons of the addition/change?: Raids more balanced, might piss people off.

Posted

+1 Mainly in regards to the backblast, while it is Possible to launch a RPG in Doors it is highly dissuaded by even the creators of the weapon as anyone behind you will get hit due to hallways and anyone in front will get hit by shrapnel, expecially when used in close quarters
I also feel like Grenades could be toned down on foundation side as well, those things get spammed...

Posted

Though if its an RPG it technically can do it, but that doesn't mean it should be done to make gunplay more fun for all sides, No one likes turning a corner to get nigh point blanked by an RPG and having no chance of survival, For the Atlas players think of the China Lake hitting you directly or the RPG spam U11 used, it wasn't fun for either side (Well CI was strange on their opinion But still) at the end of the day and caused quite a ruckus.

Posted

-1 I’ve been told multiple times the guns are not balanced on realism so I think the stuff talking about back last and using rpgs indoors is useless and I don’t think that one of our classes should be made almost obsolete cause people don’t like indoor rockets

Posted

-1, server is not currently geared for realism and such realistic interactions like this serve to make combat a bit more convoluted. If you really need to then the bases and rpgs themselves can change instead of their use cases

Posted

This suggestion, while taking realism into account, isn’t the entire point. It isn’t really fun to fight a CI with an RPG due to the fact it’s basically an instant win for the CI in question.

 

If guns need to be balanced, then they should be balanced but relying on one weapon that instantly kills people who can’t react to it (As it’s impossible due to the close quarters nature of it) isn’t fun.

 

I think the RPG outdoors is fine, but indoors makes raids completely unfair. If guns aren’t balanced? Suggest the balance.

Posted

Neutral 

I'm okay with this as long as CI gets explosive barrels on their weapons as well.

- Current Positions -

- ISD Agent Matthew "Thor" Sky [ALIVE]

- MTF Epilson-6 Specialist Scopes [ALIVE]

- D-9341 Jack [ALIVE]

 

image.png.cd7e9ad62a31136a9ee117f37262e7b8.png

Posted

-1

I think CI shouldn't be beholden to FO's regulations regarding explosives, we are a hostile GOI fighting asymmetrical warfare against a larger force. Backblast and noise are also invalid for reasoning in my opinion, because gunfire indoors is super concussive regardless.

I'd suggest personally one of two things:

1. Remove the guideline on UBGLs for FO

2. If you are unwilling to remove it, amend it to allow explosives on GOI, even inside the site, usage still leaving the operator liable if there is collateral.

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...